P+ - King Dedede - Action - 0x2c AttackS4S
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(ControlStickYAxis2) GreaterThan InternalConstantInt (0xc54)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 87 }
- else
- if ((InternalConstantInt(ControlStickYAxis2) LessThan InternalConstantInt (0xc55)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 90 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 88 }
- loop Infinite times:
- ControllerUnk02
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x13, code: 0x0, unk1: 0x0, arguments: [Value(3)] }
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21000 })] }
- Case(1)
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(2)
- ChangeSubactionRestartFrame(_15)
- UnknownEvent { namespace: 0xc, code: 0x27, unk1: 0x0, arguments: [] }
- EndSwitch
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21000 }), Value(0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23184 })] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonPress }, Value(0)] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 16 })] }
- LoopRest
Exit Script (Common)